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You can now view meshes from any TR1/2/3 levels (use OpenGL, so make sure you have proper drivers) !
When browsing a mesh, camera can be in two modes: automatic and manual (use the radio button to select the mode). In automatic mode, the camera
rotates around the mesh automatically. In manual mode, you can move the camera with these keys:
- PgUp / PgDown: zoom/dezoom
- Del / End: rotate about Z axis
- Left / Right arrow: rotate about Y axis
- Up / Down arrow: rotate about X axis
When a mesh has internal lighting, you can switch between internal / external lighting pushing the appropriate radio button.
Internal lighting means that the mesh has its vertex intensities precomputed, while in external it has not. In this latter mode,
in TRViewer, mesh is rendered using its base textures, with no lighting (note that in TR, external lighting means that objects are lighted
by external light sources, like lens flares or light sources present in the rooms).
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